Ensuring a smooth experience for all

From our experience with the original 'Game of Thrones Ascend the Wall' event we knew that timing was everything. With lines over an hour long, we had to make sure each fan walked away having had a complete and fulfilling experience in only two minutes.   We constructed our gameplay with this in mind from day one.  Using a gentle learning curve in the narrative, we exposed the viewer to each gameplay component iteratively, before challenging them and ending with the potential of a payoff on success.

 

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