Procedural Generation

The tree growth was coded through procedural generation in the Unity game engine, using a data algorithm to create unique patterns and shapes for each experience. Under the participant’s gaze the trees continue to grow and sprout new fruit, ultimately transcending into space to make room for the new.

The audio track is also procedurally sequenced, based on the mood defined by each color theme. The binaural stereo background music and sound effects are located in space and also change with the speed and movements of the user’s head. LUMEN’s same visual coding which applies nature’s principles of repetition, symmetry and spacing, also translate to the formation of its’ music.