Our state-of-the-art motion capture system gave unparalleled space for explorers to discover our virtual terrain. We developed proprietary plugins for our game engine platform, allowing us to stream realtime tracking data into engine, alongside a modular, flexible tracking device that would be easily mountable to the headset/headgear. 

Presence was the key to making this experience a success, hence great care was taken to ensure the virtual set piece elements - most significantly the uprights of the rope bridge - were occupying the same world space as their physical counterparts. We developed a suite of calibration tools that would enable us to rapidly re-seat the virtual environment based on physical markers on set. This was critical to ensure the person was always walking completely straight down the bridge - any error in this calibration process would have sent people veering off the sides.