The end result is a fully immersive, interactive, feature film-quality VR experience with true binaural sound.

With so much going on, it was critical to consider the user journey from the opening moments to the battle crescendo. "It was important to give each character enough screen time and action for us to inhabit their world, but then use something else to make the viewer change their gaze to a different hero", explained the director. "We found flying weapons and rocket trails really helped."

One of the biggest technical obstacles on the job was the rendering time for spherical 3D video. “We essentially created 90 seconds of film in 360 degrees, in 3D, in under two months", explains the Executive Producer. It still took three days to render the epic environment for this project.